ZOMBIE ATTACK SCRIPT (INFINITE YIELD AND BIG HEAD)
If Wakka is petrified by his own attack via the Stonetouch and/or Stonestrike abilities, his ball will be suspended high above his head. It will remain up in the air even if he is healed from petrification, although it does not hinder his ability to attack with it. Similarly, if a party member with a visual status effect (such as Regen or Sleep) is petrified and shattered simultaneously by an attack, and Yuna summons an aeon, the visual effects of the statuses can briefly reappear. Dismissing the aeon and switching party members can cause the effects to disappear again.
ZOMBIE ATTACK SCRIPT (INFINITE YIELD AND BIG HEAD)
Kimahri can learn Thrust Kick as a Ronso Rage, which is described as being able to eject enemies. However, the version used by Kimahri only deals damage. The game also states Shiva's Heavenly Strike attack "delays movement", which can infer it inflicts Delay, when it actually inflicts the Threaten status. Likewise, the in-game description for the Tetra Elemental item erroneously says it works on the party, when it only works on a single party member, and the Silver Hourglass and Gold Hourglass items fail to mention that they also inflict Slow.
Whilst a Generator is powering up, Templar Zombies will spawn in through portals in the ground surrounding the generator and, attack the players until the 115 Generator is fully operational or the capture is halted, at which point they will die. Templar Zombies only give 10 points per kill (and up to 100 can be obtained per round per player), and yield no points for non-lethal hits. These zombies do not count toward the Rituals of the Ancients reward of 115 headshots, though killing them will show up on the stats screen.
Starting at round 10, a random active Generator will be periodically attacked by Templar Zombies. Its location will be marked for the players. Should the players fail to stop these zombies in time, the 115 Generator will be deactivated. If it is deactivated, the surrounding area will lose power, the Pack-a-Punch Machine will be rendered unusable, the Templar Zombies will move onto another Generator, and the players will have to reactivate the Generator.
Templar zombies, do not attack the players while they are deactivating the generator or when they en route to another. Furthermore, they will stop attacking altogether if a Monkey Bomb or G-Strike Beacon is thrown in the area. While the zombies are heading for another generator, a symbol appears over one of their heads, indicating their location. This symbol changes zombies if the one with the symbol is killed. Should the players succeed in eliminating the zombies while they are deactivating a generator, a Max Ammo will drop. It will not drop if the zombies are en route to another generator, however.
Sub Tropes of this include: Contractual Boss Immunity: The same thing but for major villains. Joker Immunity: Plot-mandated protection given to a particularly series-defining recurring villain.
Hitler's Time Travel Exemption Act: Hitler has unbreakable Plot Armor, to the point where any timey-wimey attempt to assassinate him will either fail or make things even worse. (If this features in the story, ensure there is a good reason for it.)
Invincible Villain: When the Plot Armor gets so thick that the villain never loses as a result.
Distress Ball: A character's level of danger increases, but his odds of surviving it increase even more, to get him to the scripted rescue or resolution.
Immune to Slapstick: A character who is never the target of physical comedy.
Iron Butt Monkey: A character who can take (and survive) all manner of abuse just because it's funny.
Made of Iron: Enemy attacks are effective, but not quite as much as you'd expect. note Made of Iron should not be confused with Slap-on-the-Wrist Nuke. The latter involves the weapon being underwhelming, yet still powerful; the former involves the target being unusually sturdy, but not quite Nigh-Invulnerable. Made of Iron counts as a subtrope of Plot Armor, while Slap-on-the-Wrist Nuke doesn't.
Monster Threat Expiration: The villain's Plot Armor degrades over time, and/or the hero's or group of heroes' Plot Armor becomes more prominent against them.
Opening a Can of Clones: Appears to remove Plot Armor but actually expands it by giving Bob any number of disposable decoy bodyguards.
Story-Driven Invulnerability: A video game boss can only be killed when the story allows it.
Saved by Canon: A character who is alive at the beginning of one work obviously has to survive any works which are set earlier.
Why Don't You Just Shoot Him?: An enemy has an easy, obvious way to kill the character but inexplicably refuses to use it.
Visual Novels Because Tropes Are Tools, Danganronpa typically subverts this to establish that Anyone Can Die, generally by killing off a seemingly important character in the first chapter. In the first game, the first victim is the player character's Childhood Friend and played as if she was the Deuteragonist, a role she held during the demo, with her death being a twist that clarifies the nature of the game. In the second game, the first victim is a survivor from the previous game (though you later learn that he was an imposter). And in the third, not only is the first victim the resident Ultimate ???, the first one executed is the player character. The role is taken up by her former sidekick from this point on. On ther other hand, it can easily be said that the protagonist of the first game, Makoto, has this. For example, everyone thinks he killed Sayaka, which would have resulted in everyone's deaths including his own, but he just so happens to have the one door that sticks, which he can use to prove he didn't do it. Or, when Junko breaks into his room in the middle of the night to stab him, Kyoko had luckily just been wandering around at night to see Junko trying this and fight her off. It happens again in the fifth trial, where he's getting executed and by all means shouldn't survive, but Alter Ego managed to use the last of his strength to save him (keep in mind, if it's Kyoko getting executed instead, Alter Ego doesn't show up to help). It even extends to Danganronpa 3: The End of Hope's Peak High School when he's the ONLY person who's brainwashing video gets interrupted. He's the only person subjected to one of those videos in the final killing game that doesn't die from it. Of course, it could be said to be Justified in Makoto's case, because being Born Lucky is the talent that got him invited to Hope's Peak in the first place, so he could be said to have Ultimate Plot Armor. Junko even lampshades this in the anime, noting that Makoto's luck protects his life and could make him a Spanner in the Works, which she then demonstrates by throwing a wrench at his head. Makoto slips on a piece of paper and lands on his rear, causing the wrench to barely miss him (he doesn't even notice), just as Junko thought would happen.
Nagito Komaeda is his year's Ultimate Lucky Student, and he's even luckier than Naegi, so he keeps the plot armor despite not being the player character. Early in the story, he sets up a situation where he'll be murdered, only for someone else to shove him out of the way and unintentionally take the bullet. Even more absurdly, later on Nagito has to play Russian Roulette, but he feels a one-in-six chance is boring and loads five of the six chambers instead of just one. He still wins by getting the single blank chamber, just as he expected. When he eventually does die, it's all part of his plan to let Chiaki graduate by making her responsible for his death.
Done deliberately with a lot of characters in Dies Irae as they are playthings in Mercurius little opera, but Shirou Yusa has this the worst by far. He is a Thrill Seeker yet struggles to get any excitement as he knows that whatever he does short of strait up suicide, he is gonna survive no matter how small the odds as he is the Deuteragonist in the script that Mercurius has planned out.
During the escape from the avalanche on Barbarossa in Double Homework, none of the girls dies or is permanently injured despite three of them never having been on skis before, one of them never having had much skill with skiing, and the fact that "only the strongest skiers" (the protagonist and Tamara) survived a previous avalanche on the same mountain.
- Dragon's Fire Breath direct impact damage reduced by 50%- Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.- Added Rock Golem Saddles to Scorched Earth Loot Table- Added Basilisk and Krakinos Saddles to Aberration Loot Table- Uploaded Creature stats now display Movement Speed and Melee Damage- Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)- Fixed an issue which was causing a desync with the Reaper's collision- No longer need pheromone to claim Reaper Kings- Moschops will no longer flee when told to harvest dino corpses- Fixed a bug where some creatures would not be able to attack at low server FPS- Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz)- Reduced Bronto HP gain per level by 33%- Reduced Bronto base HP by 10%- Reduced Paracaratherium base HP by 10%- Reduced Paracer HP gain per level by 25%- Reduced Tuso Base HP by 20%- Reduced Tuso HP gain per level by 25%- Reduced Dunky resistance to bullets to 40%- Reduced Dunky other resistances to 60%- Stego Plate Resistant reduced to 30%- TEK saddles no longer inflict raid damage (how you inflict torpor on titan, krab, and golem)- General AI Option for Dinos to only attack conscious targets- Skittish Stance added to tamed dinos- Fixed a case where the Pela could use more weapons than just the fishing rod- Fixed fishing rod no longer working on the Pela- Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos- Gigantopithecus can now use the teleporter- Karkinos can no longer move when encumbered- Fixed a case which allowed Rock Drakes to Glide infinitely- Pegomastax can no longer steal Artifacts- Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.- Increased the amount of food Achatina receives from cake to 500.- Direbear and Gigantopithecus have been added to Aberration- Removed the ability to place Plant Y and Bear Traps while riding a dino- Reduced Titanosaur walk speed by 5% and run speed by 20%- Corrected bigfoot's socket for Desert Goggle headgear- For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)- Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poison shot has been improved.- The Giga is no longer raged by fall damage- The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)- Reduced the respawn rate of Basilisk and lowered the Nearby Player check- Fixed a case where the Rock Drake would not correctly uncloak- Increased the Phoenix's health, stamina and weight.- Adjusted The Center's Gorilla boss so it now matches The Island 041b061a72